Little work that has investigated links between psychopathy and gaming has focused on elevated interest in playing violent games and not on behavior that manifests during social gaming.

I investigate psychopathy in gaming for representative avatar-mediated social gaming scenarios, e.g. commercially available desktop games, experimental games up to instrumented social play in Virtual Reality. Here I investigate the emotional, motivational, cognitive and psychophysiological aspects of psychopathy in games.

For a recent study published at CHI2022 see: